gfx-rs/wgpu
Features
The features section documents cross-cutting capabilities — things that touch multiple crates and don't have a single-directory home. Each page traces the feature through the layers from public API down to driver.
Pages
- Cross-platform backends — how a single
wgpuAPI runs on Vulkan, Metal, DX12, GLES, and WebGPU. - Shader translation — the WGSL/GLSL/SPIR-V → naga IR → SPIR-V/MSL/HLSL/GLSL pipeline.
- Ray tracing — experimental BLAS/TLAS/
@ray_querysupport. - Mesh shading — experimental task/mesh pipelines.
- API tracing — capturing and replaying API calls.
These pages assume you've read at least Architecture. Each one cross-links to the per-crate pages where the bulk of the implementation lives.
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