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godotengine/godot

Other modules

A condensed map of the remaining modules. Each is small enough that a paragraph captures the role; full source lives under modules/<name>/.

Format support — images and textures

Module Class added Notes
webp ImageLoaderWebP WebP decode/encode via libwebp
svg ImageLoaderSVG SVG rasterization via thorvg
jpg ImageLoaderJPG JPEG decode
bmp ImageLoaderBMP BMP decode
dds ImageLoaderDDS DirectDraw Surface compressed textures
hdr ImageLoaderHDR Radiance HDR
ktx ImageLoaderKTX Khronos Texture Format
tga ImageLoaderTGA Truevision TGA
tinyexr ImageLoaderTinyEXR OpenEXR decode (HDR floats)
basis_universal Texture2D compressed via Basis Universal Universal GPU texture compression
astcenc ASTC compressor High-quality ASTC encoding
betsy GPU compute texture compressor Compresses BC1/BC3/BC4/BC5/BC7 on the GPU
bcdec BC* decoder Software fallback for BC compressed textures
cvtt High-quality BC compressor Microsoft Convection Texture Tools
etcpak ETC/EAC compressor Mobile-friendly compressed formats

Format support — audio and video

Module Adds Notes
mp3 AudioStreamMP3 Decoder via minimp3
vorbis AudioStreamOggVorbis Ogg Vorbis decode
ogg OGG container Used by Vorbis + Theora
theora VideoStreamTheora Theora video decode (VideoStreamPlayer back-end)
interactive_music AudioStreamInteractive, AudioStreamSynchronized, AudioStreamPlaybackSynchronized Layered + clip-transition playback

Networking

Module Class Notes
enet ENetConnection, ENetMultiplayerPeer, ENetPacketPeer Reliable + unreliable UDP transport
websocket WebSocketPeer, WebSocketMultiplayerPeer WS / WSS via wslay
webrtc WebRTCDataChannel, WebRTCPeerConnection, WebRTCMultiplayerPeer WebRTC peer-to-peer
mbedtls TLS implementation under StreamPeerTLS, Crypto, HMACContext Built on Mbed TLS
upnp UPNP UPnP device discovery / NAT traversal

Scripting + tooling

Module Adds Notes
regex RegEx, RegExMatch PCRE2
jsonrpc JSONRPC server/client utilities Used by GDScript LSP + remote tools
objectdb_profiler Editor profiler panel Shows live Object instance counts (editor-only)
accesskit AccessibilityServer integration Cross-platform accessibility tree via AccessKit

Geometry / mesh tools

Module Adds Notes
meshoptimizer Mesh post-processing Vertex/index optimization, LOD generation
xatlas_unwrap UV atlas baker Used by lightmap baking + texture atlas tools
vhacd Convex decomposition Splits a concave mesh into convex hulls (for collision)
csg CSGShape3D family Constructive solid geometry — boolean operations between primitives
gridmap GridMap node + MeshLibrary resource 3D tile-based level building
noise FastNoiseLite, NoiseTexture2D, NoiseTexture3D Procedural noise (Perlin, Simplex, Worley, Cellular)

Rendering and shaders

Module Adds Notes
lightmapper_rd LightmapperRD Lightmap baking via RenderingDevice (GPU path tracing)
glslang GLSL → SPIR-V Wraps Khronos glslang (for runtime shader compile)
raycast Raycast (Embree-backed) Used by lightmapper + nav baking + occlusion
visual_shader VisualShader, VisualShaderNode* (~300+ subclasses) Visual shader editor backend

Physics + navigation backends

Module Adds Notes
godot_physics_2d, godot_physics_3d Built-in physics backends Default 2D, fallback 3D
jolt_physics Jolt 3D backend Recommended 3D engine — see Jolt Physics
navigation_2d, navigation_3d NavigationServer backends Recast + RVO2

Text servers

Module Adds Notes
text_server_adv TextServerAdvanced Default — HarfBuzz + ICU + FreeType + msdfgen
text_server_fb TextServerFallback FreeType only, smaller binary

XR

Module Adds Notes
openxr OpenXR runtime Primary XR — see OpenXR
mobile_vr MobileVRInterface Cardboard-style stereo
webxr WebXRInterface Web platform only

Library wrappers

Module Wraps Why
freetype FreeType library Both text servers depend on it
msdfgen msdfgen + msdf-atlas-gen MSDF font generation
mbedtls Mbed TLS TLS for HTTP, websockets, file encryption
zip minizip Read + write zip archives
mono hostfxr C# scripting — see Mono / C#
gdscript (in-tree) See GDScript
gltf (in-tree) See glTF
fbx converts FBX→glTF then reuses gltf First-party FBX support

How to add one

A typical module looks like:

modules/my_module/
├── config.py        # describes options + can_build()
├── SCsub            # adds sources to the build
├── register_types.{cpp,h}   # registers classes with ClassDB
├── my_module.{cpp,h}        # the implementation
└── doc_classes/MyModule.xml # class reference

The build system picks it up automatically when module_my_module_enabled=yes (or simply when it appears under modules/). External modules are added via custom_modules=path/to/dir.

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