bevyengine/bevy
bevy_sprite_render
The 2D sprite renderer. Reads Sprite components from bevy_sprite, batches them per material/texture, and draws into the standard 2D phases.
Purpose
The renderer half of bevy_sprite. Provides:
- The default
ColorMaterialfor solid + textured sprites. - The 2D mesh draw path for
Mesh2dentities. - Sprite batching, atlas extraction, and the
Material2dplugin glue. - The 2D-specific render-phase items.
Directory layout
crates/bevy_sprite_render/src/
├── lib.rs # SpriteRenderPlugin
├── render/ # Sprite batching + draw functions
├── mesh2d/ # Mesh2d (a 2D version of the PBR mesh path, simpler shading)
├── tilemap_chunk/ # Tilemap chunk renderer
├── texture_slice/ # Slice/tile renderer
├── color_material.rs
└── …Key abstractions
| Type | File | Description |
|---|---|---|
SpriteRenderPlugin |
crates/bevy_sprite_render/src/lib.rs |
Adds the 2D pipeline pieces. |
ColorMaterial |
crates/bevy_sprite_render/src/color_material.rs |
Default Material2d. |
Material2d |
crates/bevy_sprite_render/src/mesh2d/ |
Trait — 2D analogue of Material. |
Mesh2d |
crates/bevy_sprite_render/src/mesh2d/mesh.rs |
Component pairing entity with a 2D mesh. |
MeshMaterial2d<M> |
crates/bevy_sprite_render/src/mesh2d/material.rs |
Material binding component. |
How it works
Sprites are extracted into the render world with their image handle, color, transform, and atlas data. A batching system groups consecutive sprites by texture and material into draw calls, building a quad index buffer per batch. Mesh2d entities go through a path mirroring the 3D mesh-render system but simpler (no skinning, simpler lighting).
Integration points
- Depends on:
bevy_render,bevy_core_pipeline,bevy_camera,bevy_sprite,bevy_material,bevy_color,bevy_image,bevy_mesh. - Depended on by:
bevy_internal(in default plugins).
Entry points for modification
- Custom 2D material: implement
Material2dand registerMaterial2dPlugin::<M>. Examples inexamples/2d/. - Sprite batching:
render/mod.rs. - Tilemap chunks:
tilemap_chunk/.
See also
bevy_sprite— the data side.bevy_render,bevy_core_pipeline.
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